NVIDIA To Demonstrate Foveated Rendering Tech To Reduce VR Workloads, Mimic Human Visual Systems | HotHardware
![Synaptics unveils new VR chip focusing on increased pixel density and foveated rendering | Shacknews Synaptics unveils new VR chip focusing on increased pixel density and foveated rendering | Shacknews](https://d1lss44hh2trtw.cloudfront.net/assets/article/2018/09/21/synaptics-unveils-new-vr-chip-increased-ppi-foveated-rendering_feature.png)
Synaptics unveils new VR chip focusing on increased pixel density and foveated rendering | Shacknews
![Quick question about foveated rendering in current/upcoming products and how well this works for peripheral vision : r/virtualreality Quick question about foveated rendering in current/upcoming products and how well this works for peripheral vision : r/virtualreality](https://i.redd.it/jk462eljjusy.jpg)
Quick question about foveated rendering in current/upcoming products and how well this works for peripheral vision : r/virtualreality
![Optimizing Virtual Reality: foveated rendering - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community Optimizing Virtual Reality: foveated rendering - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community](https://community.arm.com/cfs-file/__key/communityserver-blogs-components-weblogfiles/00-00-00-20-66/1452.Boy-wearing-VR-googles.jpg)
Optimizing Virtual Reality: foveated rendering - Graphics, Gaming, and VR blog - Arm Community blogs - Arm Community
![Foveated Rendering could really boost the graphics of VR gaming given limited computing power, in this image the focus circle is about 20% of the full image, 2000*2040 (PSVR2/eye) *2*0.2 < 1920*1080, Foveated Rendering could really boost the graphics of VR gaming given limited computing power, in this image the focus circle is about 20% of the full image, 2000*2040 (PSVR2/eye) *2*0.2 < 1920*1080,](https://i.redd.it/w30q629ps0da1.jpg)